

The very first rule is that you need to have 3 unit cards for each three rows at least. To do that effectively however, you have to know what you're doing and what an ideal structure looks like in this game. If you aren't much of a metagamer or lack most of the cards to make some of the decks we'll list work, you can always try your luck at customizing a deck. The Basics of Building a Good Gwent Deck.Goblin Barrel: It uses To support the hog rider.Tesla: Tesla is very helpful in this deck because the average elixir cost is high, so you can use the tesla as a defense to build the elixir.Electro Giant: It’s our win condition.Magic Archer: A long-distance targeting troops.Electro Wizard: The best defense card if the opponent has an inferno dragon or inferno tower.Sparky: It can Use to support the electro giant.Hog Rider: Second Win condition card paired with the goblin barrel.The second strategy is to push with electro giant by placing electro giant at the end of the lane so that you have enough elixir to have a sparky. My first strategy is I push with the hog rider and put the goblin barrel.

This electro giant sparky deck has multiple win condition cards, which makes this deck very strong the only disadvantage is that the average elixir cost is higher than 4.0. The combination of electro giant sparky is a deadly combination to have in a deck.
